HG Header

Saturday, June 18, 2011

Pelor and Destroying the Wand of Orcus

What do they say in the Matrix? “No one ever makes the first jump.”
Well last night’s attempt to destroy the Wand of Orcus was the first jump for all but 2 of the party members, and it showed.
The whole idea of bringing the wand to Pelor is quite a fun twist. You get to fight through the plane of Elysium which has been taken over by the hordes of the abyss.
Many of the spawn compositions are quite challenging because they include unusual combinations of Party Kick back monsters and tough old favorites such as Balors, Mariliths etc.
This keeps the party on their toes, and keeps them from just going duke nukem on the big badies until the problem monsters have been eliminated.
The whole trip though Elysium to the Palace of the Sun takes about an hour of game time, this is a tad slow as the group adjusts to the new challenges they encounter.
As always the Death Knights seem to be a sticking point for the group, they are tough and can turn and fear their opponents causing chaos to erupt wherever they go. Pretty much the current strategy seems to be, have the Bard use Dirge of the Deathless (This is an epic spell that grants temporary Fear and Critical Hit immunity) while the tanks pile on the Death Knight (no negative damage can be used as this heals the Death Knights) and the casters go crazy with acid damage and evards to bring them down as fast as possible.
Once the group arrives at the Palace of the Sun, they are ushered into the Invocation Chamber where they give the pieces of the Wand of Orcus to Pelor. 
Pelor then goes into a trance state as he attempts to focus all of the powers of light on destroying the wand.
This is when the Lords of the Abyss, chose to make a final attempt at reacquiring the wand pieces.
Graz’tz, Obox-Ob, Jubilex, Demogorgon and Orcus all send hordes of their minions to wrest the wand from Pelor’s hands.
The party then has the unenviable task of defending Pelor who is in a state of total concentration from these hordes as he works on the wand.
The group must prevail against 13 mega spawns that gate into the chamber, each spawn is composed of some of the nastiest denizens of the abyss who continue a relentless assault upon Pelor and the wand.
The novelty of all this was too much for the group last night and Pelor fell to the hordes  demons on the 4th spawn. But our group is resolute and will attempt to destroy the wand again on Sunday.
Stay tuned for more exciting developments in this mega quest, which is played out only on NWN Higher Ground. http://highergroundpoa.proboards.com/index.cgi

No comments:

Post a Comment